Please let us know, what you are thinking about introducing a simple 1 to 10 scale, to keep track of the player tiredness.
There is a great demand for perceptual effort ratings in order to better understand man at work.
Such ratings are important complements to behavioral and physiological measurements of physical performance and work capacity. This is true for both theoretical analysis and application in medicine, human factors, and sports. Perceptual estimates, obtained by psychophysical ratio-scaling methods, are valid when describing general perceptual variation, but category methods are more useful in several applied situations when differences between individuals are described. A presentation is made of ratio-scaling methods, category methods, especially the Borg Scale for ratings of perceived exertion, and a new method that combines the category method with ratio properties. Some of the advantages and disadvantages of the different methods are discussed in both theoretical-psychophysical and psychophysiological frames of reference. –> https://www.ncbi.nlm.nih.gov/pubmed/7154893
Just joking, we will not go into the theory any deeper.
Most of you, understand better what is the Borg Scale and how to use it. Non the less, what we have had in mind, is to upgrade our system with a simple tool. The objective is to add a scale from 1 to 10, that will allow measuring the players subjective feeling of tiredness.
We are working on adding an additional window in the app. Once the training session will be finished, a pop up will appear. The player will be able to choose from 1 to 10. This will be the baseline to determine how tired the player is after the training. This data will be uploaded to the online platform together with the movement data. The coach will get this presented as one additional statistic.
The first feedback we have from you guys is – that directly after the training the player’s perception can be determined by the last exercise. That is why the rating presented on the platform will have the possibility of editing. So in case, the given player, will in the evening change his mind and let you know about this, you will have the possibility to adjust.
Please tell us what you think about this? We will gladly welcome all critical comments bringing us further in the development.
Below you can see 6 iterations of the graphical interface. My favorite is No.6. What is yours? Apology, that it is in Polish, but this is just a work in progress update. Once implemented all will be translated nicely.